Date(s) - 15/10/2015
7:00 pm - 10:00 pm
Location: The Grand Hall
Event Host: Dorkbot London
Event Hashtag: #DorkbotLondon
Event Price: £ Free
Dorkbot is a group of affiliated organizations worldwide that sponsor grassroots meetings of artists, engineers, designers, scientists, inventors, and anyone else working under the very broad umbrella of electronic art. The dorkbot motto is “people doing strange things with electricity”.
Free entry, no registration required (+ limited refreshments, bring your own to share!)
With speakers including – but not restricted to…
Artist, Movician, and researcher, Di Mainstone creates body-centric sculptures, designed to initiate movement and storytelling. Many of these wearable artefacts are inspired by technology. Some of them release sound when handled. Often, they can be modified to create new silhouettes, environments and functionalities. All of them tell a story.
Tine is a professional artist and researcher using technology to create stunning large-scale public artworks, interactive spaces, wearables, and participatory games. Working with programmers, designers and engineers, her studio creates interactive and playful projects, and designs that pop up in unexpected places. From bridges that light up as people pass over them, to live events where communities swim in clouds of Olympic colours, to battles played on bicycles in the city, her works actively explore the relationship between people, technology and space.
Becky is a creative technologist and founding member of Anti-Alias Labs where she engineers solutions to creative problems, often working with artists, designers, and musicians. She is also a co-founder of Codasign, a creative technology education company that runs workshop teaching kids and adults how to use technology to develop creative projects.
Nicola is a movement artist, coder and researcher. Her research interests are human movement and expression, embodiment, intersubjectivity and the vicarious experience of empathy. Nicola’s research asks: What qualities of movement convey the intangible aspects of human experience? What does it mean to be embodied? How can technology augment or embody the experience of embodiment? Specialising in motion capture, she makes movement-based interactive installations and experiences.
Douglas Cape http://vimeo.com/zdouglas
(…and perhaps you?)